John Pirillo"Writing fuels the heart and soul!" Science Fiction, Fantasy and Adventure Tales to Take Your Breath Away!
I thought you'd enjoy this part of Alphonso Dunn's tutorials, because he illustrates further the use of vaulues (light and dark), as well as hatching to create a texture.
Please note the variation in the hatching. If you keep the hatching exactly the same, it becomes dull and lifeless, but with a little extra effort of varying the values, you start to get something that approaches a high level of value.
While my main platform is 3D Design, this can be duplicated in 3D as well by the use of lighting...for values...and an increase or decrease of the bump values, as well as tiling in the materials section of your 3D editor.
You can also get extra omphh to your materials by adding displacement, but be careful, depending on your rendering algorhythms, the displacement can either be very controllable or all over the place. The only thing you can do in that situation is vary the amounts until you get something approximating the level of displace you desire.
My recent cover for my Journey to the Center of the Earth series " The Shasta Mountain Special Forces," utilizes all of the values I indicated above. While I achieved some of the goals I set, I am somewhat limited by the scope of the cover itself, and so as usual have to cut back on some things to allow the text overflowing the art to show properly.
I sometimes will tweak my textures for days to get the final outcome I'm happy with. At least until I've looked at it too long, then the old artistic dissatisfaction bone kicks in...don't be afraid yours starts screaming at you...and then I blast off into a new direction. But that's the fun of art, isn't it. The exploration?
It's like making a good meal. You spend most of your tie in anticipation of those first bites, but once you've had them, it's on to the next round of cooking. In our world satisfaction is never ending, spiraling effort to reach perfection...anyone perfect out there?
But that is another tutorial.
Meanwhile, back to the tutorial above.
How to Draw or create realistic textures in 9 different ways as part of drawing fundamentals and basics. This tutorial provides simple but powerful tips on creating texture and covers a variety of textures that can be used to depict many different kinds of surfaces and materials: fur, wood, scales, wool, carpet, hair, rocks, stone, tiles, sponge, etc. Its really up to your imagination :-)
Note that the same principle whether you are painting texture, sculpting texture, or whichever medium you use to create art texture or texture in art. See my other videos on pen and ink drawing tips, tricks, tutorials and techniques :-)
Song: "Frequency" by Silent Partner